using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Starter3DGame
{
    static class GameConstants
    {
        //Audio Test value
        public static bool UserPromptedAlready = false;
        public static bool canPlay = false;

        //camera constants
        public const float CameraHeight = 250.0f;
        public const float PlayfieldSizeX = 70f;
        public const float PlayfieldSizeY = 115f;
		//ship constants
		public const float ShipSpeedAdjustment = 0.1f;
		public const float ShipTurnSpeed = 0.1f;
		public const float ShipCollisionSize = 10f;
		public const float ShipSpawnTime = 50f;
		public const float ShipScale = 0.009f;
		//asteroid constants
        public const int NumAsteroids = 5;
        public const float AsteroidMinSpeed = 10f;
        public const float AsteroidMaxSpeed = 30.0f;
        public const float AsteroidSpeedAdjustment = 0.5f;
		public const float AsteroidCollisionSize = 10f;
		public const float AsteroidScale = 0.009f;
        //bullet constants
        public const int NumBullets = 5;
        public const float BulletSpeedAdjustment = 5.0f;
		public const float BulletCollisionSize = 2f;
		public const float BulletScale = 0.02f;
		//player stats
		public const int PlayerLives = 3;
		public const int MaxLevel = 3;
    }

}
